Which of the Wizard101 Worlds Has the Best Gear UPDATED

Which of the Wizard101 Worlds Has the Best Gear

Are y'all new to Wizard101 and don't know where to become expert gear? Have you returned to the game recently, just y'all're overwhelmed by all the new dungeons and bosses, and don't know what's worth farming? Or peradventure you're experienced with the game and accept leveled multiple wizards to max, merely y'all're not sure when to stop and get new gear to be efficient while questing.

This guide is geared (pun intentional) towards anyone leveling a new grapheme, regardless of feel. So this guide won't be super helpful if you're trying to ready for PvP, demand more energy, trying to make a adept stitch, or if you're wanting to be 100% optimized in PvE (although this guide may exist a good starting place). If you're leveling a character, y'all'll want fights to go smoothly and efficiently, and to simply finish questing to farm dungeons/bosses when you need to (or desire to).

To go along things attainable to everyone, I won't recommend any crowns gear. While some crowns gear tin be super helpful, non anybody has the crowns to buy it, and if information technology is farmable, the driblet-rate is usually extremely depression and not worth the time and effort. I besides won't recommend many skeleton central bosses, considering fundamental drops tin can exist rare specially virtually the first of the game, and most skeleteon key bosses aren't run much (as well the bosses meant for higher levels). For dungeons, I'll take into account how often they're run today, since it tin can exist difficult to find groups if they're not very pop.

Yeah, I know this graphic is astonishing.

Everything listed in this guide will exist organized by level (1-130), and be listed every bit:

  • optional: helpful or geared towards certain playstyles, but not necessary for easy questing, and/or the dungeon/boss isn't run much).
  • recommended: can make questing a flake smoother, but nonetheless possible to practise well without this gear).
  • heavily recommended: basically a necessity, too proficient to pass upwardly, etc.).

If you lot want the easiest fourth dimension questing, it's a skilful idea of become well-nigh of the optional gear, but it may make your leveling experience accept longer because of all the farming required. If you lot desire polish questing that'southward fairly efficient, try and get most of the recommended gear. And if y'all're trying to be super efficient at the cost of having some rougher battles, you can get past with just going for the heavily recommended gear and good strategy. Of form, you tin can mix and match different gear sets every bit much equally you want to fit your play-style. If yous're soloing, it can exist hard to detect a group for some of the less popular dungeons, but if y'all're questing with others and have the time, become ahead and run those dungeons for a fun claiming and some actress boodle!

Disclaimer

Every bit a side note, pets are essentially a piece of gear too, but aren't covered in this guide. The higher level you get, the more important a pet is, and having a dandy pet at lower levels tin can assistance tremendously. Just getting a pet with harm, universal resist and a school bract tin can brand the game significantly easier, and there are tons of pets like that in the hatching kiosk. Decks aren't covered in depth in this guide, as they mostly aren't besides important (until they start giving an actress pip). Only find a deck that works for you and you lot'll be good to go for the virtually part. Jewels aren't covered in depth either, but ones that give health/accuracy/pip chance/critical are the most useful if you have them and tin can socket them. Just don't use a good high level jewel on an item y'all'll supercede afterwards, considering you don't know how long it'll be until you get a gem similar that again. There will also be some spoilers (plainly!) if yous oasis't gotten to later parts of the game, so don't read too far if it's your first time questing in Wizard101!

Magnificent Winston, AKA, the best (and cutest) piece of "gear" in the game

Anyways, permit'southward get started!

Level 1-24(or 56-60)

Recommended-Bazaar Gear (Everything)

In general, the best gear worth getting in the very first of the game is gear you can buy from the bazaar. You'll want to go with gear for your school that gives a combination of health/damage, and accuracy (fire/myth/storm), pip chance (life/death/balance), or universal resist (water ice). For accessories, you'll want athames and rings that give health, mana and/or pip adventure, and an amulet that gives something useful like school traps. The wand you start off with is good for a while since it gives 5% universal accuracy and a 1 pip heal. I'd propose switching it out when y'all tin can buy wands that give a pip, or switching information technology for a wand with wand hits if you lot decide yous need those to remove shields or weaknesses. It doesn't matter what deck you lot're using in the early game, as long as information technology's big enough to pack enough spells for you to win mob/boss fights (information technology does help to have multiple decks for unlike types of fights though). The early game is easy enough to where you don't actually need boutique gear and tin probably get past with just dropped gear, but bazaar gear is helpful however and volition brand questing go smoother. Just check by the bazaar every five levels (5, 10, etc.) and you'll unremarkably be able to find an upgrade to what yous have already. Constantly replacing gear similar this tin can consume a lot of your gilt though, so if you need to skip some upgrades you'll probably exist ok. If you want to be super efficient, you can rely on Bazaar gear until 56-60, but farming for gear before then can make things quite a bit easier.

The Bazaar in Olde Town, Wizard City

Level 25

Optional-Pagoda of Harmony/Hollow Mountain (Hat/Robe/Booots/Wand/Athame/Amulet/Ring)

At level 25 you can travel to Kembaluung through a boat in Krokotpia, and get through two dungeons which some decent items. The main gear(chapeau/robe/boots) is comparable to the boutique gear you can discover, but some of the accessories (wand, athame/amulet/band) are better than boutique counterparts. However, virtually of the gear will probably be replaced pretty quickly so farming extensively isn't really worth it.

You can get to Kembulaag through a boat in The Oasis, Krokotopia

Level thirty

Heavily recommended (at least once), Recommended after starting time time-Mount Olympus (Wand/Hat/Robe/Boots)

Mountain Olympus is definitely worth going through at least in one case, considering you lot're guaranteed to become the sky atomic number 26 hasta, which is an amazing wand at level 30 that gives a power pip and ten% universal harm(!). It's hard to find a not-crowns wand that beats this until level 90+, so it'll last you a very long time. There are likewise two sets of dropped gear (lid/robe/boots), that are very well rounded and much amend than boutique gear. One set is pretty common, while the other ane is more rare but has slightly improve stats. Running the dungeon until you take a lid/robe/boots from either set is recommended, and information technology'll be a while (level 56-lx) before yous need to supervene upon it. In that location's a lot of people yet running the dungeon too, then it shouldn't be hard to notice a group.

To become to Mount Olympus in Aquila, take a chariot located in Cyclops Lane, Wizard City

Level 40

Optional-Barkingham Palace (Lid/Robe/Boots/Ring)

The gear here isn't too rounded as the mount Olympus gear but information technology'due south still a bit better and might be worth looking into if you didn't become the Olympus gear. The rings requite some impairment also, which is pretty nice. There are multiple dungeons here that each drop gear, but they aren't run much since Olympus is just 10 levels before.

You lot can become to Barkingham Palace through Reagent's Square, Marleybone.

Level 56

Recommended to go with one of the following options or a mix (Athame/Ring)

Boutique athame/ring- there are some athames and rings that you might be able to discover in the bazaar that give a good amount of damage to your schoolhouse, cake, and the other normal athame/ring stats. You lot may not be able to find them in the bazaar, but if you lot practice, definitely snag them. If you lot're unable to find them, a vendor in Hrundle Fjord sells a similar athame and ring that are slightly weaker.

Wintertusk crafted athame/ring- these are well balanced accessories that requite wellness/mana/pip chance/damage/heal incoming/heal outgoing/block, and energy. They aren't too hard to craft so definitely wait into them if you need a good athame/band, especially if you lot heal at all or but want some extra energy.

The Vendor is located in Vestrilund, Wintertusk (Grizzleheim)

Level 56-60

Heavily Recommended to to go with one of these options or a mix. (Lid/Robe/Boots)

Wintertusk crafted gear-This is a gear up of level 56 gear that I would say is basically required, but waterworks/house of scales is but four levels later. However, the recipes aren't very hard to craft (simply require grandmaster artisan), and the stats are very well rounded and requite a good amount of universal resist for all schools, non just ice. The chapeau as well gives a school bract, the robe a school trap, and the boots a school bubble, which are all pretty useful. The hat in item tin can exist used for a long time if you want an extra school blade, and don't desire to use an amulet for an extra stackable blade. Having a full set of this gear will make farming waterworks/house of scales go much more smoothly in the hereafter, which is why it's recommended, just it tin probably last you lot for a long time if you don't feel like running those dungeons.

This vendor is located in Sudrilund, Wintertusk (Grizzleheim)

Waterworks gear (60)- This set is one of the most iconic in the game, and for good reason. Information technology gives very balanced stats for all schools, gives great universal resist, and as well looks pretty neat! Lots of people still run waterworks and the drop rates aren't bad, so it'due south heavily recommended to farm waterworks for your gear. This gear is better than the Wintertusk crafted gear in basically every manner except that the waterworks gear doesn't give whatever cards. And so unless you really demand the actress cards, it may exist better to go with the WW gear up.

Dive into Crab Alley from Triton Alley, Wizard City to find the Waterworks.

Business firm of Scales' Gear (60, hat/robe specifically) is more offensive based than Waterworks or the Wintertusk Crafted gear, so it might be worth it for the offensive schools. There are some good amulets besides, and almost of them give damage and a schoolhouse blade, simply unless you actually intendance near that damage, information technology'southward probably easier to go with the shango'southward amulet of your school. The boots are pretty bad though, and then WW or WT crafted boots are a meliorate choice if you tin get them. This dungeon can be a scrap more than difficult than Waterworks and isn't quite as pop, and at that place's a pre-dungeon besides, but finding a group still shouldn't accept too long.

Activate a mander statue in the Residual School, Krokotpia to become here

Level 60

Reccomended-Bazaar (Amulet)

Shango's Amulets give some health and a school bract. Very simple, merely very effective. If you're using the WT crafted chapeau, you can employ this instead for an extra school blade, and supervene upon the hat with the WW/HoS hat. These amulets cost quite a flake of gold whether you buy it at the bazaar or in zafaria though, so make sure you have enough.

Level 70

Optional-Atlantea (Hat/Robe/Boots)

Atlantea isn't a very popular dungeon anymore, and the gear doesn't give as much damage or resist as WT Crafted/Waterworks/HoS for the most part. Even so, the gear gives more than critical, health, and pierce, so if you lot like those stats, information technology might exist worth information technology. The boots specifically are pretty good and are amend than well-nigh non-crowns gear at the level, simply information technology definitely isn't necessary to cease and farm here unless you want to. You'll accept to beat Mountain Olympus earlier you tin can go into Atlantea.

Atlantea is located in Aquila

Level 76-86

Reccomended-Crafted Block Boots

Shane MacGobhann Block Boots (76)- These boots give a big chunk of critical cake, and its other stats are very comparable to WW etc. Bosses start to disquisitional a scrap more equally y'all get further into the game, and block can exist very helpful, so crafting these can help quite a fleck. You'll have to exist a legendary artisan to arts and crafts these, however.

Shane can be plant in The Wild, Avalon

Popol Vuh Whitepaper Block Boots (86)- these are basically an improved version of above, and since critical/critical cake decays as you level upward, you'll need to arts and crafts these to attempt and continue your critical block somewhat respectable while questing. You won't be able to craft these until you lot finish the Azteca crafting quest, so it's best to get that washed every bit presently as yous can.

Detect Popol in Alto Alto, Azteca

Level xc

Optional- Tartarus (Lid/Robe/Boots/Amulet/Wand)

While Tartarus gear is very expert, the dungeon is much more difficult and very long than nigh other dungeons up to this betoken in the game. With Darkmoor/exalted duel gear simply 10 levels afterward, it'south not really worth spending a lot of time farming this dungeon. At that place is a set of gear that'south basically an improved waterworks, nonetheless, and another gear sets with more niche uses (similar resist to two other schools). You can get a skilful disquisitional wand too that can be worth it if yous already take respectable critical chance. There's also an extremely rare drop, the Amulet of Divine Influence, that gives corking stats at level 90, only doesn't give a very useful card, and amulets at 99+ are very comparable. Y'all'll have to have completed Atlantea and Mount Olympus to get into Tartarus, also.

Tartarus is located on the far side of Aquila.

Recommended- Cronus (Athame)

Cronus is a secret dominate in Tartarus that doesn't crave you to practise any fights before fighting him. He drops a cracking athame, and even though there are some better options at level 100+, it'due south still very competitive. He too drops a lot of other good items like amber, and it isn't a very difficult fight overall.

Recommended- Gladiator Dimachaerus (Ring)

Gladiator is a hidden dominate in Olympus, and he drops a ring that'southward comparable to the athame that Cronus drops. There will be some better options at 100+, but it's a solid option even at college levels. This fight can be somewhat annoying with his weaknesses and the minions shielding, merely information technology even so isn't too difficult, and he drops bister and other goodies.

Level 99

Heavily Recommended (Amulet), Recommended (Athame/Ring)- Morganthe

Morganthe is heavily farmed because she drops a great school amulet that gives amazing stats (including universal resist) and school blades. She also drops an athame and ring with groovy damage and well-rounded stats that'due south among some of the best athames/rings in the game. This is a pretty simple fight and there's no fights before yous fight her, making this a worthwhile place to stop questing and farm for a while.

You'll have to become through the Hive, Khrysalis to get to the Shadow Palace

Level 100

Heavily Reccomended to become with a gear up of Full Darkmoor gear, or a mix of Darkmoor/Exalted Duel gear (Chapeau/Robe/Boots)

Darkmoor (Graveyard)- The gear dropped in the terminal boxing of the Graveyard is basically superior to waterworks/firm of scales/tartarus gear in every way. You'll take to do the offset ii Darkmoor dungeons to become your beginning school shadow spell anyways, and the last dungeon is heavily farmed for a variety of reasons. The starting time boss drops a great well rounded athame with amazing impairment. There's a skeleton primal boss (Aphrodite Ii) that gives a expert damage ring as well in the get-go room. An amulet comparable to the Morganthe amulet drops from the second fight (biggest divergence is the cards and more than pierce), and the last fight drops the school gear equally well as a well-balanced wand with good crit/block/pierce. The dungeon may seem daunting with the cheats, but if you check some guides and set your decks earlier going in, it should work out. Just make sure to communicate with your team!

After chirapsia the showtime two dungeons, you tin can take a portal to take you to the Graveyard, Darkmoor.

Exalted Krokopatra/Rattlebones- the hat from Exalted Krokopatra and Robe from Exalted Rattlebones duels are comparable to the darkmoor gear and slightly amend in many cases. While these tin can be difficult fights, there are no other fights you have to practise before fighting these bosses. However, they require their respective exalted duels to fight them, which is a one fourth dimension use housing item. You can get them as a drop from fighting normal rattlebones/krokopatra, from the Jade Oni, from Mirror Lake, too as another places in the spiral.

If you lot have a duel, place information technology in your house to use it.

Level 102

Heavily Recommended- Bazaar Decks

At this level you can buy decks from the bazaar that give yous an actress pip at the start of battle. Information technology'due south definitely worth spending your gilded on these. They can requite some other stats too, similar health, critical, and critical block.

Level 110

Optional- The Rat (Hat/Boots/Wand/Amulet

The rat drops a diverseness of gear, only the most notable are the boots, hats, wands, and amulets.  The boots give a ton of damage and requite disquisitional, but don't give any disquisitional block and have less resist than the Darkmoor boots. Since disquisitional block decays over time, and less and less items requite expert block at higher levels, you're not sacrificing much likewise to resist to use these boots. The hats are like to the boots, simply don't give resist at all, but if you want to become for a glass cannon build it's a neat option. He also drops school wands that give a decent corporeality of damage, and amulets that are comparable to the Morganthe and Darkmoor amulets, but with more resist. There are improved versions of these boots/hats/wands that you tin become in the next 2 worlds, and then unless you want those offensive stats right now, information technology'll probably exist better to wait a chip longer. If you're tanking, the amulet may be worth going for, though.

The Rat is located in Horizon Hold, in Borealis Peaks, Polaris.

Level 115

Recommended- Crafted Wand (Legendary)

Bold you've been keeping upwards with your crafting, these are some great wands that give you a ton of damage and pierce for your school, as well as some pip conversion and a small amount of critical. It isn't the easiest thing to craft, but information technology's probably worth it if you're using the malistaire/rat wand or just don't have a better wand even so.

You tin can buy the recipes from Ignus in the Arcanum.

Level 120

Optional- Skeleton Key Boss Verboten Mimic (Rings)

If you accept a crit focused setup, the rings dropped from the skeleton key boss Verboten Mimic in Mirage are probably worth farming for. They give a practiced amount of damage as well, and you can slot a pip chance jewel if you demand it, and then you lot aren't sacrificing much for the actress crit.

You'll need a Gold Skeleton Key to fight Mimic in Aggrobah, Mirage

Optional- Sands of Time Bosses (Hat/Boots/Wand)

The bosses at the finish of Mirage drop an improved version of the Rat Chapeau/Boots/Wand. ii of the fights can be soloed hands (3 if you accept a good strategy and pretty good stats). You lot'll have to check which boss(es) drop the gear for your school, but most of these fights are easier than the Rat, so it may exist worth a chip of farming, especially if y'all don't have a proficient pair of offensive boots yet or haven't crafted the legendary wand.

You'll have to go to the Rubal Wastes so the Chronoverge to become to the Sands of Fourth dimension.

Level 125

Recommended- Conduce Chapeau/Boots

This gear drops throughout near of Empyrea part 1, but you lot can get information technology most hands from the Undercover Tunnel. This is a really easy farming spot in early Empyrea that gives some bang-up stuff. There are hats/boots that are a straight upgrade to the Mirage/Rat boots, and you lot can get some great jewels, seeds, etc. while farming as well. In that location's no cheats and the enemies don't have a ton of wellness, making this by far the easiest farming spot for gear similar this.

Y'all can enter the Secret Tunnel soon after getting to Aerial Jungle, Empyrea.

Optional- Skeleton Key Boss Corporal Tenni-syn (Robe)

If y'all're looking for a slightly better robe than the Darkmoor/Rattlebones robe, this is probably your best bet (unless you're Tempest). I'd recommend this more, merely this is a really hard skeleton primal boss fight, and it's only a slight improvement. If you can discover a skilful team, it's worth it, otherwise it'll be easier to just stick to what yous already have.

Yous'll detect Tenni-syn in the Zanadu Sewers. You'll need a aureate skeleton central, though.

Optional- Revered Crafting Wands

These are a slightly improved version of the legendary wands, simply as well include free energy and fishing luck which can be useful outside of combat. The recipe is difficult though and it'll have a while to get everything necessary to arts and crafts them. Information technology'due south a skilful goal to piece of work towards, simply it's merely a scrap amend than the legendary wand and so information technology's not super necessary. Y'all can become the recipe from Ignus Ferric in the Arcanum.

Level 130

Paradox Gear/crafted alternative-hat/boots/rings

The Paradox gear and their crafted alternatives give good offensive stats just like the Secret Tunnel/Sands of Time/Rat alternatives. The rings are comparable to the mimic rings and give slightly more crit. You tin get these items from the final boss of Empyrea office two and some of the fights leading upwards to it. You can also craft an alternative version with the same verbal stats using gear dropped from some easier fights in Empyrea part Two. A vendor in Nimbus Citadel sells the recipe. I definitely recommended this gear if y'all don't have any of the alternatives from earlier parts of the game, only even if you do, information technology's still probably worth getting these items to be actress prepared for the next major content update, or if you just want an awesome look (the crafted alternative looks different though, unfortunately)!

Closing

Well, that should cover most of the important gear you can become to help level efficiently from one-130. If there are any important farming spots or pieces of gear that I didn't mention, or if you accept feedback of any kind, delight let me know. Thanks for reading and I promise this guide helped yous in some way!

DOWNLOAD HERE

Which of the Wizard101 Worlds Has the Best Gear UPDATED

Posted by: ryancrithimard1982.blogspot.com

Which of the Wizard101 Worlds Has the Best Gear UPDATED. There are any Which of the Wizard101 Worlds Has the Best Gear UPDATED in here.